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41. Solution to the Problem of Learning Skills - in Player Features and Ideas Discussion [original thread]
Edited by: Erich Herrmann on 05/05/2010 20:14:21 Originally by: Whitehound IF YOU DO NOT LIKE LEARNING SKILLS THEN DO NOT TRAIN THEM!!! I don't need to train anymore since I've already got 9/11 of them trained to 5 and I've go...
- by Erich Herrmann - at 2010.05.05 20:14:00
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42. T2 Anti-frigate destroyer - Corvettes - in Player Features and Ideas Discussion [original thread]
Between Frigates and Cruisers, you'd have Destroyers and Light Cruisers. I wouldn't call it a 'Light Cruiser' though. To be honest, I don't see the problem with Destroyers as they are and the Sabre, in particular, can really destroy a Frigate. May...
- by Erich Herrmann - at 2010.05.05 13:09:00
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43. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
Edited by: Erich Herrmann on 05/05/2010 13:04:58 You're a good arguer. I give you that. And I feel bad for stooping to such a level, but: your suggestion sucks. The fact that, of the 21 people who have replied to your suggestion, not one has...
- by Erich Herrmann - at 2010.05.05 13:04:00
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44. Stopping suicide Gankers - in Player Features and Ideas Discussion [original thread]
Originally by: Aratuss Thelbane So, Im a troll for bringing up something and suggesting a solution? What a wonderful community we have here. If you'd identified a problem and suggested a solution, this would be a valid thread. But you ...
- by Erich Herrmann - at 2010.05.05 12:51:00
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45. T2 Anti-frigate destroyer - Corvettes - in Player Features and Ideas Discussion [original thread]
The name 'Corvette' isn't really fitting as corvettes were traditionally the same size or smaller than Frigates, not larger. Small to Large Corvette Frigate Destroyer One image per signature please. Zymurgist
- by Erich Herrmann - at 2010.05.05 12:43:00
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46. EVE Gate & Corp Logo changes - in Test Server Feedback [original thread]
Edited by: Erich Herrmann on 04/05/2010 21:57:05 Pop in-game on SiSi and you'll likely be able to recreate your logo as it is on TQ. I have an alt corp, who's corp logo works perfectly on TQ and on SiSi, but on EVE Gate, I get the same placeh...
- by Erich Herrmann - at 2010.05.04 21:57:00
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47. lvl5 solo. - in Missions & Complexes [original thread]
Vagabond. Explained over a few posts in this thread on SHC. One image per signature please. Zymurgist
- by Erich Herrmann - at 2010.05.04 21:00:00
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48. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
Let me get this straight. You want people to buy SP? Hell no! 1. It'll kill the character bazaar as it'll be cheaper to build a character with PLEXs than it would be to buy a character off the bazaar. 2. It'll boost CCPs income in the short term...
- by Erich Herrmann - at 2010.05.04 20:54:00
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49. Rook pilots - in Ships and Modules [original thread]
Originally by: The Tzar 3 x Multispec ECM II IIRC, 3x Racial > 3x Multispec, unless you come up against the one race who's ECM you haven't packed. Not saying your fit is bad or wrong ... I'm just saying it for reference sake! Also,...
- by Erich Herrmann - at 2010.05.04 20:26:00
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50. Sentry Gun Tanking - in Warfare & Tactics [original thread]
A pair of sentry guns deal: 64 DPS (EM) 64 DPS (Exp) 112 DPS (Therm) 112 DPS (Kinetic) You can read more here ... One image per signature please. Zymurgist
- by Erich Herrmann - at 2010.05.04 20:21:00
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51. Station Docking Allowance icon - please? - in Player Features and Ideas Discussion [original thread]
Originally by: Jerid Verges There is a docking fee? As I was aware, you could either dock, or not dock, depending on standings. Some station owners will charge pilots a fee to dock, depending on the class of ship they are flying. On...
- by Erich Herrmann - at 2010.05.04 20:15:00
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52. New Exhumer Specs Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Tinneosa There has been a definite concern about no one mining low sec solo. hulk player just cannot afford to lose one every 10 minutes which happens to be the average (or so I am told) life of a hulk in low sec. it took me...
- by Erich Herrmann - at 2010.05.04 00:20:00
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53. New Frontiers part 2 of 7, L3 mission TOO HARD. - in Player Features and Ideas Discussion [original thread]
Originally by: Aven Valkyr I was in a well tanked cerberus (can tank about 1000 dps) 1000 DPS on a Level 3 is, in 95% of cases, overkill. A passive shield tanked Cerberus (~500 DPS tank, iirc) should be fine for Level 3 missions, would...
- by Erich Herrmann - at 2010.05.03 23:58:00
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54. Saved Fittings Changes - in Player Features and Ideas Discussion [original thread]
I think you're really onto something here ... One image per signature please. Zymurgist
- by Erich Herrmann - at 2010.05.03 12:13:00
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55. Shortcut Addition - Open Cargo Container - in Player Features and Ideas Discussion [original thread]
It'd also make it easier to create a macro looter / salvager bot, especially with the second suggestion for a 'Loot All' button. I don't see what's wrong with the current system. Wait till you get within 2500m of the can, open can, Ctrl + A, drag ...
- by Erich Herrmann - at 2010.05.02 11:31:00
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56. Tech 3 modulated mining lasers. - in Player Features and Ideas Discussion [original thread]
Wouldn't a crystal bay (much like the ore bay on an Orca or the fuel bay on capital ships) be a much simpler solution? One image per signature please. Zymurgist
- by Erich Herrmann - at 2010.05.02 11:26:00
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57. the sov idea that changed eve - in Player Features and Ideas Discussion [original thread]
10 levels of Sov and High Sec cyno's? Erm. No thanks. It's too complicated ... overly complicated ... unnecessarily complicated. One image per signature please. Zymurgist
- by Erich Herrmann - at 2010.05.01 10:36:00
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58. Neural Remap ready for change? - in Player Features and Ideas Discussion [original thread]
Originally by: SemiCharmed much needed benefit for the older players because they can actually afford it, or should :) a) it's not a much needed benefit b) if it were implemented, it shouldn't be done in a way that benefits only olde...
- by Erich Herrmann - at 2010.04.30 14:36:00
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59. Heavy Bomber (Ship Class) - in Player Features and Ideas Discussion [original thread]
Edited by: Erich Herrmann on 30/04/2010 10:35:40 Originally by: Tom Hanks No other weapons, no other purpose. Purely a blob pwning ship. So you want to create a new ship class, that would be restricted to 0.0 (bombs won't work in ...
- by Erich Herrmann - at 2010.04.30 10:35:00
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60. multi-ending missions - in Player Features and Ideas Discussion [original thread]
I had a think about something like this about a year ago ... giving some missions two endings, one good and one bad. Both would class as a success from the corp's point of view, but your agent would only recognise one as a success. You'd kinda end...
- by Erich Herrmann - at 2010.04.30 10:28:00
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